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Parallax Activation Bypass

Updated: Mar 17, 2020





















































About This Game DescriptionParallax is a first-person puzzle game with two overlapping worlds. Weave back and forth between black and white as you try to be in the right place, in the right dimension, at the right time. Use switches, boosters and gravity to help you reach the exit. Can you conquer every mind-bending level?Quotes“... Prepare to think well outside the box before facing Parallax.” - Michael Lawson, Piki Geek“Very few games will leave you mesmerized the way Parallax does...” - Alex Coccia, Greenlit Gaming“Parallax is a dizzying monochrome nightmare...” - Ben Kuchera, Ars Technica“That sizzling sound you hear is my brain melting.” - John Pavlus, Fast Co-Design“Up is down. Down is a watermelon.” - Nathan Grayson, Rock Paper Shotgun“Ow My Brain” - John Walker, Rock Paper Shotgun a09c17d780 Title: ParallaxGenre: IndieDeveloper:Toasty GamesPublisher:Toasty GamesRelease Date: 10 Mar, 2015 Parallax Activation Bypass A decent game. Set with absolutely no context and the simplest, most efficient graphics that set the bar for what it means to be minimalistic, Parallax exists as a pure puzzle game. That said, the puzzles themselves are very, very cleverly designed, but not very rewarding to solve. They are so tightly built that solving them feels like staring at a tangled knot, figuring out what order to pluck strings, and then doing it. There aren't many choices in these puzzles; progress is measured, rightly so, in switches pushed, and so at any given time, the fork in the road ahead rarely has more than three paths. When you do figure the puzzle out, you don't feel smart -- you feel like the level designer was smart, albeit very, very smart.. an amazing game with a mind-bending new mechanic! so far it has been an amazing playing experience that makes me appreciate the amount of work put into this game. the developer has shown how they have put a large amount of effort into how the puzzles work! however they can sometimes be extremely difficult9\/10. Preface: This review was written after completing the game with all Perfect ranks.Parallax is one of these small gems you tend to overlook while browsing through the vast collection of games Steam has to offer. Nowadays every new puzzle game has to have a unique gimmick to it to make it interesting and challenging for the player. In Parallax's case, it's parallel dimensions coupled with some gravity defying platforms in the later levels. The challenge is fair and balanced and the difficulty increases steadily as you progress through the game. While some levels can look quite intimidating at first, with a bit of thought, careful planning and memorization you can beat everything fairly fast and achieve perfect level completion within very few actions. Even if Parallax doesn't break any new grounds in the audiovisual department, its simple yet futuristic looking monochromatic art style along with electronic beats lend themselves well to the game creating a pleasant overall experience. The game's price is perfect for its length of 4 chapters with 8 levels each and it still has a lot of replayability to offer after completion. As of March 14th 2015, the developers have already added a game mode specifically designed for speedrunners, which will exponentially increase Parallax's lifespan.If you're a fan of first person puzzle games that are not only well designed, but offer substantial replay value, then you mostly likely already own Parallax. On the slim chance you don't, buy it. You certainly won't regret the purchase.The Good:- Balanced difficulty- Very good level design- Simple, but fitting audiovisuals- Good replay valueThe Bad:- Might be too short for some players. Parallax is visually stunning, and every level looks amazing. But the gameplay doesn't hold up.The puzzles never really increase in challenge, instead increasing only in complexity, walking distance, or level of distraction. Additionally, many of the mechanics introduced later in the game are player-hostile, such as the laser walls (which are functionally identical to normal walls, but deadly) and the gravity changing (which, like the game Disoriented, only serve to obscure otherwise simple puzzles for the sake of confusion). In some cases there are even pointless moving laser walls that make you time your movement for no reason.It seems like the dev didn't want to ever have a ramp with a drop to act as a one-way path, instead opting for moving laser walls or other laborious workarounds. While they look cool, they're very annoying to walk through as they are not traveling at the same speed as your walking speed. There are also many objects in the game that move back and forth, but every instance I saw could be replaced by non-moving elements with a path to walk around to the other side. This means you just have to wait for things to be in the right position or time your movements.The player hitbox is also a problem, as it is the default pill body shape with a sphere for feet. The platforms are very narrow, so getting even slightly close to the egde results in the physics of the player collision model slipping you off the edge. I fell off of platforms constantly as a result. Simply changing the player hitbox to a cylinder instead would alleviate this problem.A few of the puzzles were decent, but most were held back by the intentionally complex or confusing design surrounding otherwise decent puzzles. Ultimately I'm not convinced the game's spectacular look is worth the sacrifice in map quality.. I liked the game but my gosh, the last few levels are rediculous I could literally feel the wheels in my head turning as I attempted to comprehend how the levels were set up let alone how to finish them.when I beat the game I was rather sad that it didn't have more levels-if you dont like puzzle games this probably isnt the game for you-if you do like puzzle games this is a great mindbender that will really get you thinking

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